📐 Geometry

🔄Transformations

Slide, flip, turn, scale — the four moves of geometry, and every one of them can be written in coordinates.

Figures move too: an elevator rising as one block, the image in a mirror, a spinning pinwheel, an enlarged photo. Geometry calls these four actions transformations. A transformation changes only a figure's position or size — the shape itself stays — and that is exactly what makes it useful.

The four basic moves

  • Translation: the whole figure slides, keeping its direction;
  • Reflection: the figure flips over a line, like a mirror;
  • Rotation: the figure turns about a point through an angle;
  • Enlargement or reduction: the figure stretches or shrinks by a factor — the similarity scaling from congruence & similarity.

Translation and reflection

In Cartesian coordinates every move can be written as arithmetic on coordinates. Translation: to move the point (2,3)(2,3) right 3 and down 1, add 3 to the x-coordinate and subtract 1 from the y-coordinate, landing at (5,2)(5,2).

Reflection: flipping over the x-axis flips the sign of the y-coordinate — (2,3)(2,3) becomes (2,3)(2,-3); over the y-axis, the sign of the x-coordinate flips — (2,3)(2,3) becomes (2,3)(-2,3). The left-right swap you see in a mirror is a reflection.

Coordinate chant

Translation: add and subtract; reflection: one coordinate changes sign; rotation by 180°: both change sign; enlargement: both get multiplied. Remember which sign flips and which factor multiplies — coordinates are the figure's remote control.

Rotation and enlargement

Rotation: turning 180180^\circ about the origin flips both signs, so (2,3)(2,3) lands at (2,3)(-2,-3); a 9090^\circ turn swaps the two coordinates and flips one sign. Change the centre or the angle and the landing spot changes too.

Enlargement: scaling by a factor of 2 about the origin multiplies every coordinate by 2, sending (2,3)(2,3) to (4,6)(4,6). A factor above 1 grows the figure, below 1 shrinks it — the shape never changes.

InteractiveTransformation Board

(3, -2) → Quadrant IV

Walk x steps horizontally, then y steps vertically — the ordered pair (x, y) pins down exactly one point.

-10-5510-10-5510(3, -2)xy

Set out a triangle on the board, say (0,0)(0,0), (4,0)(4,0), (4,3)(4,3); then add (2,1)(2,1) to every pair of coordinates and place the second triangle — the whole figure has translated up and to the right. Changing coordinates is how you steer a figure.

Symmetry is reflection onto yourself

A symmetric figure coincides with itself after a reflection across its axis — symmetry is the property of "unchanged by reflection"; a pinwheel's blades coincide with themselves after a certain turn, which is rotational symmetry. Transformations are more than ways to move figures — they are a mirror for seeing what a figure really is.

Check yourself

Quick quiz

  1. 1. Where does the point (2,3) land after a reflection over the x-axis?

  2. 2. The point (2,3) is translated right 3 and down 1. Where does it land?

  3. 3. A figure is enlarged by a factor of 2. What changes and what does not?